
Miło mi podzielić się rezultatami naszych ostatnich testów z techniką camera projection zastosowaną do ożywienia ujęć timelapse.
Dzięki wykorzystaniu tej techniki możliwe staje się stworzenie ujęć timelapse, gdzie ruch kamery podobny jest np. do zdjęć lotniczych – efekt, którego nie da się uzyskać przy pomocy żadnych dostepnych technologii.
Model 3D może zostać stworzony od podstaw ręcznie bądź wygenerowany na podstawie modeli DEM (digital elevation model), danych LIDAR lub z zastosowaniem technik fotogrametrycznych.
Podziękowania dla Grega Downinga z Xrez studio za inspiracje.
Jego kompetencje i umiejętności obejmują cały zakres obszarów związanych z twórczością wizualną, począwszy od projektowania graficznego poprzez fotografię, astrofotografię, po animację i film.
Patryk Kizny jest szeroko rozpoznawany jako pionier i popularyzator techniki timelapse w Polsce, a także należy do czołówki adeptów tej techniki na świecie.
W 2006 założył i do dziś prowadzi agencję interaktywną i kreatywną Misme New Media. Od 2010 roku poświęca się także pracy w branży filmowej zakładając LookyCreative. Od 2010 roku wraz z Robertem Paluchem tworzy DitoGear™ – firmę specjalizującą się w produkcji sprzętu filmowego do zdjęć timelapse.
Z zamiłowania jest także pasjonatem astronomii i astrofotografii. W swoim podmiejskim obserwatorium astronomicznym zgłębia tajemnice głębokiego kosmosu.
Great Creativety!
I have done some camera mapping since I do a bit 3D work but I haven't thought of using it with timelapses.
Keep it up!
Awesome to see what is possible that isn't in real possible but looks real! Added to http://vimeo.com/channels/hdtime
Wow... You've done it again... The effect is stunning.
I'm guessing that this may be limited by the type of scenery... I mean, from my understanding the movement is always projected from a 2D image?
It is limited mostly in cases where you have complicated foreground shapes such as trees etc. But other than that you can do virtually anything.
In this case it was a single 2D image projected with some modifications applied in AE to refine missing texture on areas revealed as the camera moves.
For more complicated projects we may use multiple simultaneous shots to get better coverage.
Great Work. I haven't tried camap in 3D since ages...
(unfortunatly I swicthed to Mac) Do you have Mac & PC or do you use emulated Windows session?
Fascinating. A sense of cinema often requires movement like this. Will explore this technique further.
Excellent - looks like virtual dolly with extreme long arm :)
If you could sell it as a plugin to AE that would smell like small fortune :)
very cool. yes, it does remind me of the xres yosemite flyover. well done, Patryk.
how much time does this require?
can you make a post about this at the timescapes forum?
very interesting! but also time consuming, and TL is already time consuming enough in post (maybe the new Nikon D4 with built in TL functions can change this a bit). if TV production companies want to do that technique, fine. otherwise I'd try to keep it simple and concentrate on the beauty of nature...
nice... like the way u made appear the the foreground move at a slightly faster rate than the background...
Could you reference some basic online tutorials (AE/3DS) that could point users who are interested in learning this technique?
here is one using blender... u can find many others regarding other 3d applications...
http://vimeo.com/10795347
Cool. Yeah, this technique has been used for matte paintings in films for quite some time now. Definitely something worth knowing if you're into VFX, Post-Production, etc. One thing to really keep in mind is that there are limits to the amount of camera move one can do. As you might notice in this piece the lower right corner texture starts to lose resolution and sharpness because it is stretching from the perspective/camera changing. Any single projection will only look best at its original composed frame. As the camera moves away from this frame the quality will start to degrade but usually isn't an issue unless extreme parallax starts to happen. Another thing to note is denoising and renoising footage for final output so there is no static noise.
Sure, the quality is an issue and there's a limit on camera movement when you go with single-camera setup. We're planning however on shooting multicam on locations and then having much more possibilities in post. Another option is to cover the ground from multiple panoramic images and add timelapse beneath. With a bit of shadow simulation might work pretty well.
Great stuff Patryk. I've been doing a lot of time-lapse shots from moving helicopters this year, but of course it is impossible to get the durations you can achive doing it your way.
Excellent.
As someone touched upon above, this is used quite a bit in VFX for matte paintings. My thoughts would be is it really necessary to build the whole geometry? It might not be as good as this, but did you try maybe just projecting it on to separate cards in 3d space?
iv been working on a few shots in 3dmax myslef for this technique but the transition to the second camera, smooothly is an issue. shadows are the main problem. And any complications such as trees are a big no go.... any thoughts?
Definitely not every scene can be done like that. But:
- there are many shots you might have that are suitable
- of course some of them won't work
- since you know how, you may shoot TL for post and for mapping where you really need it.
As with every advanced technique you have to shoot for it.
Awesome Patryk! I'm wondering what focal length you used for the footage and what technique you used to generate the mesh?
Thats MAD! and very very cool. Nice work. Man that opens up a hole new world of cool shots you can achieve with timelapse.
A 14mm lens on a FF was used. The mesh was created from scratch with a little help of Google Earth as a reference.
This has been done on Video Copilot, it is a similar technique but as you say, much simpler:
http://www.videocopilot.net/tutorials/3d_camera_projection/
Because it's in 3D space, perhaps a stereoscopic video could be created from this specially-composited 2D footage, using two virtual cameras instead of the one. Double the render time, however.
Really well-executed, and completely captivating.
That makes me want to start monkeying around in C4D right now!
Awesome stuff!
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Nice job. Any chance you may want to license that video for a corporate video?
I’m in the middle of doing a stock footage research for a corporate video.
The theme is based on mountain climbing as a metaphor.
Will send you an email.